Reusable cognitive primitives
Mental models
Networks
A set of parts connected so that a change in one can spread to others through the links.
52 disciplines
Feedback loop
A loop where an effect feeds back to change its own cause. Reinforcing loops amplify change; balancing loops resist it.
49 disciplines
Trade-offs
When getting more of one thing means accepting less of another, because resources or constraints are limited.
44 disciplines
Stocks and flows
A stock is an amount that accumulates; flows are the rates that add to or drain it. The stock changes only when inflow and outflow differ.
43 disciplines
Information
Anything that reduces uncertainty. It can be encoded into a signal, sent across a channel, and decoded — and noise can corrupt it on the way.
38 disciplines
Energy transformation
Energy is never created or destroyed; it changes from one form into another, and some is always lost as heat.
37 disciplines
Constraints
Limits that decide what is possible. Usually one binding constraint — the bottleneck — governs the outcome until it is relieved.
36 disciplines
Cause and effect
One thing genuinely bringing about another — as opposed to two things merely moving together. Establishing it needs a mechanism and controls, not just a pattern.
35 disciplines
Scale
How a system's size changes what matters about it. Quantities rarely scale in step: doubling a length can quadruple an area and multiply a volume eightfold.
33 disciplines
Probability
A way to reason about uncertainty by assigning each possible outcome a share of the whole, between impossible (0) and certain (1).
27 disciplines
Emergence
When many simple parts interacting by simple rules produce a pattern or behaviour that none of the parts has on its own.
25 disciplines
Oscillation
A repeated back-and-forth movement around a central value. How often it repeats is its frequency; how far it swings is its amplitude.
25 disciplines
Thresholds & tipping points
A level below which little happens and above which the behaviour changes sharply — sometimes irreversibly.
25 disciplines
Compounding
When each step's growth is added to the base so the next step grows too — producing accelerating, exponential change rather than a steady line.
24 disciplines
Waves
A disturbance that travels and carries energy from place to place without carrying the material itself along with it.
23 disciplines
Signal vs noise
Real data mixes a meaningful pattern (signal) with random variation (noise); the skill is telling them apart before you act on either.
18 disciplines
Optimization
Searching a space of options for the best one under constraints — following a gradient of 'better' toward a maximum or minimum.
17 disciplines
Equilibrium
A state where opposing processes balance so the whole stops changing overall — even though activity continues underneath.
15 disciplines
Levels & hierarchy
Systems nest inside systems — parts form wholes that are themselves parts of larger wholes, each level with its own rules and language.
15 disciplines
Diffusion & spread
Countless small random steps carry things from where they are crowded to where they are sparse — smoothing differences and spreading through a network.
14 disciplines
Variation & selection
When many varying candidates are filtered by a criterion and the survivors are copied, the population adapts to the criterion over rounds — with no designer.
14 disciplines
Conservation
Some quantity stays constant no matter how a system rearranges — it can move or transform but is never created or destroyed.
13 disciplines
Entropy & irreversibility
Left alone, systems drift toward their most probable, most spread-out states — giving processes a direction in time that is hard to reverse.
12 disciplines
Source–pathway–receptor
Harm reaches a target only when a source, a connecting pathway and an exposed receptor all exist; break any link and the harm does not arrive.
12 disciplines
Symmetry & invariance
Something stays the same under a change — rotate, reflect, shift or relabel it and a key property is unchanged. What is preserved is often the deep truth.
10 disciplines
Modularity
Build a complex whole from separable, reusable parts with clean interfaces, so each can be understood, changed or replaced on its own.
9 disciplines
Recursion & self-similarity
A thing defined in terms of smaller copies of itself — solve the small case and the same rule builds the whole, often looking similar at every scale.
8 disciplines
Bayesian updating
A belief's strength should be revised by combining how likely it was beforehand (the prior) with how strongly new evidence bears on it.
5 disciplines
Defense in depth
Reliability comes not from one perfect barrier but from stacking several independent, imperfect barriers, so a threat must breach all of them at once.
5 disciplines
Triangulation
Confidence in a conclusion grows when several independent lines of evidence, each with different weaknesses, point the same way.
4 disciplines
Incentives
Agents respond to costs and rewards; to understand or change a system's behaviour, look at what each part is rewarded for — not what it's told to do.
3 disciplines
The patterns at a glance
Honest figures across every pattern — derived from the graph, not a ranking.
across 31 patterns
52 disciplines · median 18
origin historically attributed
Reach across disciplines
How many fields each pattern recurs in — the backbone of transfer.
How often practised
Number of concepts that exercise each pattern.
About this view
A mental model is a pattern you can carry across subjects — feedback, trade-offs, stocks & flows. Recognising the same structure in a new place is what transfer feels like from the inside.
31 cross-cutting patterns, each recurring across at least two disciplines.
Spotting a pattern in one field helps you spot it in another — that is transfer, the heart of learning here.